EMBLEMS

Emblems are hero enhancements that grant additional buffs or effects as well as bonus attributes. In the preparation tab or during the hero pick phase, players can choose their preferred emblem sets. Currently, there are 7 types of emblems, each with its own set of bonuses.

Standard talents and core talents are the two of talents. Players can choose additional effects for their chosen hero via talents, providing them with an advantage with the suitable configurations; however, they can only choose two standard talents and one core talent. Currently, there are 16 types of standard talents and 8 types of core talents, each with its own set of bonuses.

Explore Emblems

Common Emblem

An balanced emblem that provides Adaptive Attack, HP, and Hybrid Regen. It is suitable for a wide variety of heroes and serves as a flexible option when no specialized emblem is needed.


Attributes

Hybrid Regen +12.00
HP +275.00
Adaptive Attack +22.00

Standard Talents

Thrill

+16 Adaptive Attack

Swift

+10% Attack Speed

Wilderness Blessing

+10% move speed in jungle/river
(halved in hero combat)

Seasoned Hunter

+15% damage to Lord/Turtle
(halved vs creeps)


Core Talents

Impure Rage

Dealing damage with skills deals 4% of target's Max HP extra Adaptive Damage and restores 2% Mana on hit. (If the hero does not use Mana, restores 1% HP instead). The extra Adaptive Damage dealt to non-hero units is up to 120. Cooldown: 5 seconds.

Quantum Charge

Dealing damage with Basic Attacks increases Movement Speed by 30% for 1.5s and restores 75-180 HP (scales with level). Cooldown: 10 seconds.

Temporal Reign

Dealing damage with skills reduces the target's Movement Speed by 30% for 1.5s and restores 75-180 HP (scales with level). Cooldown: 10 seconds.

War Cry

The next Ultimate cast decreases other active skills' remaining cooldowns by 1.5 times within 4 seconds. This effect is extended by 2 seconds after getting hero kills or assists. (This only applies to the hero themselves. Cooldown: 20 seconds.)

Tank Emblem

An defensive emblem that provides high HP, Armor, and Magic Resistance. It is ideal for heroes who need to absorb damage and control fights.


Attributes

HP +500
Hybrid Defense +10.00
Hybrid Regen +04.00

Standard Talents

Vitality

Gain 225 extra max HP

Tenacity

When HP is below 50%, Damage Reduction is increased by 5%.


Core Talents

Concussive Blast

After the next Basic Attack, deal 100(+7% Total HP) Magic Damage to nearby enemies. Cooldown: 15s.

Assassin Emblem

An emblem made for heroes that relies on dealing high damage, either from suprise attacks, ambushes, or pure burst damage to eliminate targets.


Attributes

Adaptive Penetration +14.00
Adaptive Attack +10.00
Movement Speed +03%

Standard Talents

Rupture

Gain 5 Adaptive Penetration. Gain Physical Penetration if extra Physical Attack is higher than extra Magic Power; otherwise, gain Magic Penetration.

Master Assassin

If there is only one enemy hero nearby, damage dealt to them is increased by 7%.


Core Talents

Killing Spree

When damaging heroes below 30% HP, instantly recover 15% of Lost HP and gains 20% Movement Speed. Additional Effect: Reset cooldown upon killing an enemy hero. Duration: 3 seconds. Cooldown: 30 seconds.

Mage Emblem

An emblem made for magical heroes that rely on dealing high magical damage, either through their abilities, or burst damage to eliminate targets.


Attributes

Magic Power +30.00
Cooldown Reduction +05%
Magic Penetration +08.00

Standard Talents

Inspire

Cooldown Reduction is increased by 5% and Mana Regen by 2.

Bargain Hunter

Equipment can be purchased at 95% of their base price.


Core Talents

Lethal Ignition

Dealing damage greater than 7% of an enemy hero's Max HP 3 times within 5s will scorch the target for an additional 162-750 Adaptive Damage (scales with level). Cooldown 15 seconds.

Fighter Emblem

An emblem made for heroes that rely on sustaining damage and engaging in close combat, while still providing good damage and still have defensive capabilities.


Attributes

Hybrid Lifesteal +10%
Adaptive Attack +16.00
Hybrid Defense +08.00

Standard Talents

Firmness

Gain 8 extra Physical & Magic Defense.

Festival of Blood

Gain 6% Spell Vamp. Each hero kill or assist grants an additional 0.5% Spell Vamp, up to 12 stacks.


Core Talents

Brave Smite

Dealing skill damage to an enemy hero recovers 5% Max HP. CD: 6 seconds.

Support Emblem

An emblem made for heroes that rely on supporting their teammates and controlling the battlefield, while still providing defensive capabilities for themselves.


Attributes

Healing Effect +12%
Cooldown Reduction +10%
Movement Speed +06%

Standard Talents

Agility

Gain 4% extra Movement Speed.

Pull Yourself Together

Cooldowns of Battle Spells and equipment's active skills are reduced by 12% initially. Each hero kill or assist grants an additional 1% reduction, up to 8 stacks.


Core Talents

Focusing Mark

After damaging an enemy hero, allied heroes deal 6% more damage to them and gain 10% Movement Speed. Duration: 3 seconds. Cooldown: 4 seconds.

Marksman Emblem

An emblem made for primarily marksmans heroes that rely on their basic attacks to deal high damage and increase their attack speed.


Attributes

Attack Speed +15%
Adaptive Attack +16.00
Adaptive Penetration +10%

Standard Talents

Fatal

Gain 5% Crit Chance and 5% extra Crit Damage.

Weapons Master

Physical Attack and Magic Power gained from equipment, emblem, talents, and skills are increased by 8%.


Core Talents

Weakness Finder

Basic Attacks slow enemies by 50% and reduce their Attack Speed by 30%. Duration: 1 second. Cooldown: 10 seconds (each Basic Attack reduces it by 1 seconds, down to 3 seconds).