Overview
Battle Spells provide heroes with additional abilities that can greatly
influence the outcome of a match. Every spell has its own unique purpose,
ranging from dealing damage and escaping danger to supporting allies and
controlling objectives. Selecting the appropriate spell depends on the
hero, role, and overall team strategy.
Players can equip a Battle Spell before the start of a match. Mastering Battle Spells makes the player much
stronger. Spells are something that the player can use as an additional ability for their hero in-game. A
player can select one battle spell while in the pregame lobby. They cannot be reset or changed once the
match has begun.
Execute
Base Damage
110 / 120 / 130 / 140 / 150 / 160 / 170 / 180 / 190 / 200 / 210 / 220 / 230 / 240 / 250
Description
Deals 100 (+10 x Hero Level) (+enemy's 13% Lost HP) True Damage to the designated enemy hero.
This damage ignores shield. If the target is slain by this skill, its cooldown will be reduced by
40%.
Retribution
Base Damage
110 / 120 / 130 / 140 / 150 / 160 / 170 / 180 / 190 / 200 / 210 / 220 / 230 / 240 / 250
Description
Deals 750 (+150 × Hero Level) True Damage to creeps and minions.
Passive: Creep rewards are increased by 60%, and reduces damage taken
from basic creeps is
reduced by 40%. Cannot share minion rewards withh allied heroesfor the first 2 minutes.
Blessing: Reach 5 creep kills, hero kills, or hero kill assists
to level up this
skill (the skill decided by the Blessing of the Jungling Footwear purchased). Reaching 15 increases
Physical Attack and Magic Power by 15.
Retribution Variants
After purchasing a Jungling Blessing, Retribution evolves into one of
three variants depending on the blessing selected.
Ice Retribution
When cast on an enemy hero, deals 100 True
Damage and steals 52-80 Movement Speed (scales with
level) for 3s.
Flame Retribution
When cast on an enemy hero, deals 100 True
Damage and steals 71-120 Physical Attack and Magic
Power (scales with level) for 3s.
Bloody Retribution
When cast on an enemy hero, deals 100 True
Damage and steals HP equal to 300 + 24% of the caster's
extra HP for 3s.
Inspire
Type
Enhanced Basic Attacks
Description
For up to 6 Basic Attack Basic Attacks within the next 5 seconds, increase Attack Speed to 1.5 times
and the Attack Speed cap to 500%.
The Basic Attacks also ignore 8(+1*Hero Level) of target's Hybrid Defense and restore 60 (+15% Total
Physical Attack) (+10% Total Magic Power) HP on hit.
Sprint
Type
Long Lasting Speed Up
Description
Gains up to 50% extra Movement Speed and slow immunity for 6s. The extra Movement Speed gradually
decays after 2s
Revitalize
Description
Summons a Healing Spring that restores 2.5% Max HP every 0.5 second for 5 seconds (maximum of 25%
Max HP).
Increases the Shield and HP Regen by 25% for allies within the area of effect (this effect is cannot
be stacked up).
Aegis
Type
Shield & Crowd Control Immunity
Description
Grants a shield that absorbs 300 (+50% Total Magic Power) damage for 2s and grants Crowd Control
Immunity for 1.5s.
Petrify
Description
Stuns the target enemy hero for 1.5s and deals 200 (+50% Total Magic Power) Magic Damage.
Purify
Type
Crowd Control Immunity
Description
Removes all debuffs and Crowd Control effects from the caster and grants Crowd Control Immunity for
1.5s.
Flameshot
Description
Fires a flame projectile in the target direction, dealing 300 (+50% Total Magic Power) Magic Damage to
the first enemy hit and knocking them back. The knockback distance is increased by 50% if the target is
a hero.
Flicker
Type
Short-Range Teleport
Description
Teleports the caster to a target location within 4.5m.
Arrival
Description
Teleports the caster to the base. The caster can move and attack while channeling this skill.
Vengeance
Description
Reflects 30% of the damage received from enemy heroes for 4s. The reflected damage is considered
Physical Damage.